- Poptropica Education
- Poptropica Edison S Phonograph Location
- Poptropica Edison Phonograph
- Poptropica Time Tangled Edison
- Poptropica Education Games
Jun 18, 2008 How to Beat Time Tangled Island on Poptropica. Do you play Poptropica and have decided to earn the Time Twisted Island Medal? Unlike the other Poptropica Islands, Time Twisted Island is confusing and hard to figure out. Clues and quest. The Phonograph is one of the missing items that you need to recover and return to the correct time period. This Phonograph must be return in the time of Edison’s Workshop(1877 AD – 9’oclock in your Time Device) give it to the young man. How to Get the Phonograph Go to the Ancient Greece (1. You will meet people on this adventure such as Thomas Edison, Mark Twain, and Gustav Eiffel. So what has happened on this island that Poptropica needs you to come and help? Well someone has stolen an invention of Thomas Edison’s and you are being blamed for it! You need to find out who did it and clear your name at the same time.
Mystery Train Island
How do you solve a mystery when everyone is a suspect? It's 1893, and some of the world's brightest minds are traveling by train to the World's Fair in Chicago. But after a dastardly crime puts the fate of the Fair in peril, only you can piece together the clues and collar the criminal. All aboard for a whodunit that will keep you guessing until the last twist of the tracks!
Cheats and Tips for Poptropica. Cheats for Mystery Train Island. The luggage car go to left to enter vip car2 of the train you will see a pencil on the table get it near to the Thomas Edison room and enter to Mr. Thomas room and then go to the next room to Le Monde Reporter’s room and talk to the lady with a nice outfit then she will give. How to build a private wow 4.2 server step by step Ff yadong ryeowook What size are bridgit mendler s cup size Craftsman weedwacker 25cc gas line trimmer model 358 Cabal alz generator v1.7.2 Photo sexee de gisele quiniou Mercedes g class army surplus Vdmembers password crackdmembers pass Gypsy church edison Nablot viola lix.in Petville pet cash.
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Poptropica Cheats for Mystery Train Island
Hey... did I travel back in time? Gee, that blimp really acts up sometimes. Once you arrive, jump off the cliff to the left. Keep walking, talking to people as you go. They all seem to be obsessed with this Fair in Chicago. Looks like all the historic and famous people are headed there. Then, when you reach Thomas Edison struggling by the luggage, offer to help him. Now you will enter the first mini-game of the island. What you gotta do here is swap the luggage to make a ramp. Click on the board when you are done. Don't fear, cheats are here! When you're done, you should have the luggage in this order (left to right):- tiny yellow box
- small blue package
- green trunk
- purple golf carrier
- blue piano case-looking-thing
Whoa! The train finally rumbles away, starting the long journey to Chicago, as the conductor yells out 'Full steam ahead!' Hmm... look around the train. Walk right and you'll meet the coal guy, who greets you to the train. Walk past him, and to the next train car. There you'll meet George Washington Gale Ferris, who invented... well, you probably know. But ask him anyway. Hey, he invented the Ferris wheel, what's he worried about? Oh, man, the wheel's not working. This could cost him his reputation! The telegram he hand you reads 'Latest attempt to fix wheel failed STOP need more power STOP.' Oh, not good! Run past him to the next train cart. Ooh, this room looks like where all the VIPs stay! And there's Nikola Tesla! Walk left, going into rooms as you do. Tesla won't let you enter his, but you can visit Eric Weisz and Susan B. Anthony. She'll even give you a pamphlet. Talk to Gustav Eiffel too. He doesn't seem the tiniest bit worried that the Ferris wheel might beat his Eiffel Tower. And don't worry what WC means... that's the restroom! Run left, to the Luggage car. Visit the Porter Closet, or run past, to the second VIP car.
Hear the grumbling New Yorker talk about the location of the Fair. Then try exploring the rooms. But leave Mark Twain alone... he's feeling a bit carsick... Walk left until you see Thomas Edison's room, collecting the pencil off the table on the way. Didn't he tell us to talk to him before we boarded? Get in there! Oh, come on, he's not done preparing his invention yet, a camera. Oh well. Get out of there and into Mlle. Moreau's room. She will compare this fair to the Paris one, and hand you a newspaper. I don't know about you, but I don't read French. So put it away for now. The leave and go to the next train car. Hmm... this must be the dining car. There's the porter at the end, ready to help with anything. Keep going left. And this is the Reverie Lounge, the multiplayer room. You don't need this, do you? Keep going left to the Freight car. Here you'll see items from almost every island, from Time Tangled to Astro-Knights. All of Poptropica history in ONE ROOM??? Creators, what are you thinking? Keep going left. Oh, and take note of that big covered item...
Oh, darn... Pinkerton Security is a dead end. So let's head back... how 'bout back to Thomas Edison? Run over to his room (second VIP car.) Hey, his invention, the camera, is ready! Hold on, let's try it out... It works! Thomas goes back to get the reporter and... the train rounds a bend into a tunnel. Huh. What's so creepy about that? Wait! The lights went out! Hey, WHAT'S HAPPENING!? When lights go back on, the camera is gone! And here comes Thomas Edison. Oh no! You've been framed... GRR!!! I hate criminals... I'm on the case! You're a detective... now you're job is to question everyone on the train. Remember, everyone's a suspect! Let's start with Thomas Edison and that NY Times reporter...
I feel bad for Thomas... let's ask the reporter. He says he noticed Mark Twain hide something in a secret compartment in his room! Let's investigate him... but first, let's try the reporter in the room to the left. She suggests that Mark... erhm, the criminal, couldn't have gotten off the train. She also says Mark Twain was making remarks about people from other countries. This guy's looking more and more guilty by the minute! I can't stand this any longer... exit this room and run right to Mark Twain's. There he is! Let's have a chat with this guy... oh, yeah. He's looking pretty evasive. He won't mind if we have a look around for his secret compartment, right? Knock on each of the panels in his wall. The third one from the left and second from the top is the one that makes a different sound. Aha! We've got him.
![Poptropica Poptropica](https://vignette.wikia.nocookie.net/poptropica/images/3/30/Phonograph_1.png/revision/latest?cb=20180814004135)
False alarm. It's just his manuscript for The Adventures of Huckleberry Finn. Have you read it? So it looks like he's not the culprit after all... Hey, why's the train stopping? Oh, great. Just what we need: an unscheduled stop. Oh, well, let's talk to the reporter again (walk right.) He just remembered the sound of someone's footsteps dashing by his room around the time of the robbery! Let's investigate..., oh, good, the train's starting up again! Walk left, and talk to the coal man. He claims he's been right here the whole time. Okay... keep going left. George Ferris doesn't look like someone who's busy enough to steal an invention. Question him anyway. Then keep going left. Nikola Tesla isn't letting you in his room, like before. That seems mighty fishy to me... anyway, walk left and ask Susan B. Anthony. She's making Nikola a suspect too. Hmm... leave her room and ask Eiffel. He says he heard a cabin door open and close while they were in the tunnel. This is getting interesting!
Talk to Eric Weisz. He claims disappearing isn't such a difficult trick. Is that because he just performed it 15 minutes ago? Leave the cabin, and go left, skipping the restroom. Keep going until you find the trunk with coal smudges all over it, and Nikola's name. Hey! Somebody tried to cut your head off with some scissors! I don't like this one bit! Start making your way right to the coal room, questioning people all the way. They all suggest you ask the coal man. And Eric seems to know a ton about disappearing... let's just ask the coal guy. Oh, so he DID leave the car... for a snack. He tells us to ask the porter. Make your way there, questioning people as you go. Remember, every time you pass ANYONE, stop and question them. Someone else could have entered the room if the coal guy was gone and gotten coal dust on their hands... like Susan B. Anthony suggested. And Eiffel says he didn't see anyone pass by, so they must have taken another route. That could be over the train or under the train. What do you think?
The NY Times reporter says he sees prune juice stains on the floor... leading to Edison's room! So whoever did this must have been in the dining room at some point... where the porter was the whole time. Yes! I'm sure he has the answer! And all these people say it's normal for Tesla to just retreat from the world. So let's put him aside... for now. Click on the prune juice to collect that evidence. After you've questioned everyone here, run left, to the dining room. No one seems to like prune juice very much, and Thomas Edison says the footprints are leading away from his cabin, to the coal car. Huh! The porter says that the coal man was here when the train stopped... so someone else must have stopped the train. That's one suspect eliminated. But he throws away the order sheet when you ask him who ordered prune juice! Naargh! Collect his notebook and use the pencil to look for an imprint. Scrub the pencil across and... Just like I suspected! Tesla ordered prune juice! Run right to the luggage car. There's the French reporter... and she has an ingenious idea! You can run into the porter's closet and grab an extra pair of his uniform, then pretend to give Tesla a drink. That way you could reach the key! Run right to the porter closet, grab his extra clothes, put them on, and dash to Tesla's cabin.
Grab the pitcher of prune juice, and talk to Tesla. He'll take four whole servings of prune juice, then need to use the restroom. Oh yes! Our chance to search his cabin! Click around to search for his key, you'll finally find it somewhere. It's different for everyone, but it's in the last place you look, so look fast! Yes! And just in time, too! Tesla walks in the doorway and asks you to leave him alone. After all, you have what you need! Run back to the luggage area and unlock the trunk. The device IS THERE!!! TESLA'S A THIEF! The reporter rushes to contact the security guards. There's Tesla in handcuffs. He claims he didn't do it. *snort!* Like I believe that! Take the device to Edison. Hey, wasn't the device running the time of the robbery? Yes! It was pointing out the window. But Tesla's in the picture... and if the train was rounding a bend, then that means Tesla was on the other side of the train! Grab the picture and ask people about it. But they're all too amazed by an actual captured picture to get your point. *sigh* Keep going on your way, to the front of the train where Tesla is locked up. Hey! The Pinkerton guard is blocking your way!
Darn it! Walk back, questioning people about the guard as you go. Hmm... nothing interesting. Hey... why is there a draft blowing around the luggage room? Yes! The hatch in the roof is open now! Remember what Eiffel said, 'When all else fails, look to the sky!' No time to wonder who opened it... go up and start the creepiest adventure of your life!
You're now on top of the train. Whoa! Start making your way right, towards the coal car. Bang! You'll be bounced back numerous times by objects on the way. When there's one coming up, duck or jump over it, depending on what it is. Whatever you do... DON'T FALL OFF! If the red bar is towards the top, duck. Towards the bottom, time your jump. It's really not so hard. Yes! There's Tesla! Talk to him. He's left something very important in his cabin! Give him your pencil when he asks, and he'll draw a sketch of his cabin. Run back there, ignoring the security guard. Look around, and tray to spot differences between reality and the sketch. Hey! The suitcase is open, but the sketch shows it closed! Circle that with your pencil, then run back to the luggage car to do the whole rooftop run again. Tell Tesla about the briefcase. Oh great! It contained his invention! But how could the thief get in there while Tesla has the only key?! Walk back out.
Go around asking people about the briefcase. Eric looks pretty amused by the lock being picked... and calls himself an expert at the craft! Uh-oh... Start asking around the train again. Hey! The NY Times reporter claims he's seen someone like Eric around, and he hands you an issue of the NY Times, about Harry Houdini picking a lock and escaping. Hey! That picture looks just like Eric! The reporter agrees with you... maybe his equipment is still in his room? Run over there and collect the lock pick bag. Here he comes! Uh, oh! He's the thief, but he's running off! You'll see him expertly run away and... holy... he tumbled into the freight car! Run across the rooftops to reach him. Oh man, what's that sound? Use your scissors to cut open the rope... and what do you see? Houdini's drowning! Use your lock picks to raise the pins to the red line like the diagram shows. You have to use a different type pick for each pin. Easy right? Well, there are FOUR locks. So you better act fast! They give you a lot of time though... or maybe it seems that way because I have experience in lock-picking ;) Yes! Houdini's saved! And you've caught him now! But he claims he was working on the mystery himself. He also tells you to find the thief of Tesla's device. Then you can find the thief. He leaves you in a puff of smoke.
If you ask people about Tesla's device, they all suggest you ask him. Well, I guess that means back on the rooftops! Once you reach him, he says he'll only talk if he's free. Okay, then, take out those lock picks. I'm pretty sure you know how to do this. Whoa! So that device was a transformer -- the only thing that could up the wattage enough for the Ferris wheel! I just knew that device had something to do with power from the time I talked with Ferris. Take the transformer sketch to him. Then ask around the train. Mark Twain has an interesting idea... the person in the last car. He says he's behind too much security. But Susan B. Anthony says she caught the guard napping once. Make your way over to Pinkerton's Security fast. Hey, the guard's not there! But there's some kind of Rube Goldberg trap here... the solution to do this (without waking the guard):- Climb to the top of the stack of crates
- jump off left
- jump across the gap
- drop down
- walk left and drop down.
![Poptropica Edison Poptropica Edison](/uploads/1/2/5/6/125601450/109295550.jpg)
Poptropica Education
- Nikola is peering through the door into Edison's cabin, carrying a cup of prune juice.
- He hears Edison coming, so he runs away, sloshing juice all over.
- The thief got into the coal car and hit the brakes, hence the coal smudges on the trunk.
- But how did he open Tesla's trunk? He snuck in and swapped the nametags. Then he threw the key into the window.
- But why go to all this trouble for something he didn't want? He wanted to cause a distraction, so he stole the camera and framed Tesla. That way he could get the transformer from the briefcase.
- And if the nametags have been switched, you can look in the trunk and find it's true owner!
What the... what kind of place IS this? Run away from that crazy guard by climbing up the ladder, then jumping across the lions. Make your way left like this, keeping away from the ground and the hazards. Make sure to use the bouncy awnings for lift. At the top left, there is a (harmless) snake. Jump on the cover on its head, then jump left at the top. Walk left. Drop down. Look at those dancers! Keep walking left. Uh, oh! She's calling up her guards again! This time it's easier to run away and follow. Just jump to the top of the totems and jump across them. At the last one, you will climb to the top and the guards will drop the totems like dominoes! Run to the left before they catch up.
There she is! Chase her by running all the way left, then climbing up to the number 13 thingy. She'll drop a crate! It'll shatter the thing. Grab the rope to the right, and swing like Tarzan to the other end. Keep climbing up. She will throw the transformer! Grab the other rope and try to catch it in midair. You got it! Now climb back to the place where she was (a little above number 15) and come close. She's warning you to not come any closer. What do you do? Yes! A bolt of thunder sounds, and she is knocked off the building! She falls into the padlocked water case. Run down there and give the transformer of Ferris. Then talk to Mr. President. He will award you with the island medallion! Finally! And the Ferris wheel is working, thanks to you! Another case solved, Nice Hawk (which incidentally rhymes with Sherlock... okay, good time to stop typing now).
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When you arrive at the Time Tangled Island, run on your right side and you will see the Pendulum’s Lab and talk to the lady that has a orange hair and sunglass. Enter to the Lab and use the ramp to go down and ask the lady again why is she crying and she will give you a Mission Printout and now go down push the big plug to connect to the switch to use the Future Machine. Jump over the plug and enter to the Future Machine.
Inside the Future machine go a little bit on your left side and talk to the man with white hair and he will give you a Time Device that is you 50 years older, and your there to repair the future by repairing the past. Tip the Time Device has a date that you may choose you go any of the date that is available to the Time Device to correct the Future.
In 1387 a.d. then press the button, go up using the wood tip be careful on the cobra, snake bite make you weak and go to the right side of the screen to talk to the man with white clothes tip first get the sides of the picture and the rest will be easier and he will give you a Document if you play the game and finish the portrait. When you get the Document go to 1776 then press the button again, jump over the animals that are outside the red house and jump on the window ceiling to go to the roof of the red house to get the Salt Rocks. And get inside the red house give the Documents to the man on the second floor. And go back to 1387 a.d. and give the Salt Rocks on the woman on the top of the building with a right towel on her head.
Now go to 0328 b.c. get the Phonograph at the top of the white house, use the white statue on the right side to jump and go up to the roof of the white house.
Then go to 1877 a.d. and bring the Phonograph to Mr. Thomas Edison enter to the door at the house and look for Mr. Thomas. Then go back and get the bicycle on the left side of the screen to use for you to get on the top of the roof of the house and get the Pieces of Stone on the top of the roof.
Once you get the Pieces of Stone go to 1519 a.d. and give the Pieces of Stone to the king of Eztec Empire, use the ladder but be careful on the guards that secure the place, just jump over him. And the give the Pieces of Stone go to the right side of the screen and you will see a old man and he will give you a Mask, and put it on your face and go near by the guard in the ladder that guards the temple and talk to him and he will give you the Goggles.
When you get the Goggles go to 1953 a.d. and run until you get on the top of the Mount Everest and be careful on the slippery ice and the icicles. Once you seen the two men, ask on the man without the Goggles and give the Goggles to him and move upward to the top of the mountain and get the Statuette of Liberty.
If you had the Statute of Liberty go to 1882 a.d. and on the site you will see a unfinished monument go enter to the door of Gaget, Gauthier et Cie enter there and look at you right side you will see Frederic Auguste Bartholdi and talk to him and give the Statue of Liberty to him. Now go out and go into the top of the unfinished statue and on your left side jump to the other building to get the Notebook.
Now when you get the Notebook, go to 1576 a.d. at Mr. Leo’s Workshop and use the stone on the left side on the falls to go up. And use the rope way to easily get to Mr. Leo’s place. Give him his Notebook and after you get it walk again to the rope way, were you can see the Peace Medal near to the man on the woods.
On the 1805 a.d. and give the Peace Medal to the soldier and get the Stone Bowl on the tree with no leaves, wait on the animal that holds the Stone Bowl on his head. Once you get it go to 1593 a.d. and get the Gunpowder on the grass on the right side of your screen and go to the top and play a memory game to the man on the top of the wall. Tips you just have to memorize at least the partner of the open card. When you won the game the man will give you his Amulet and then go to the other side of the wall the soldier who look worried ask him and give him the Stone Bowl.
Poptropica Edison S Phonograph Location
Then go to 0831 a.d. and give the Amulet to the Soldier who where lost their Amulet to guide them on the sea. And go at the top of the stone and use the Gunpowder to be a bomb to open the cave where the Golden Vase is. Tip when you get to the cave, use the torch and don’t go to the water to stay on fire and do it quickly, you have 30 seconds to find the Golden Vase on the cave. And when you get it, get the Viking Suit on the other side of the stone.
On the 0328 b.c. go back to that date and give the Golden Vase to the Soldier. When you’re done, go to the Lab and press the button.
Go back to the Pendulum’s Lab and again go down and connect the plug together and go back to the Future Machine.
This will be the future, use the monorail to get up instead of rope and it uses air to lift you up until you get to the top where you can get your Medallion. Congratulations you have been save the future!!!
Use the Time Device once you get it and click the icon on the last or the face with blue handkerchief in his head and press the button to use the Time Device in the time of 1953 a.d.
Click the item near to you which tells you about the Mount Everest and you can see more facts about it when you want too. Now move and follow the mountain and the ladders to go up until you reach the rope to go up but watch out because the mountain is very slippery. Until you get to another mountain that you will climb again. And when you get up watch out from the ice cubes that are fallen go up until you reach the Statuette of liberty get it.
Tip in the Time Device there is a date at the center of the device that will tell you what generation and year it is. And remember you can choose what will be the first date you want to play.
In 1882 when you press the button, when you arrive at Gaget, Gauthier et Cie enter there and look at you right side you will see Frederic Auguste Bartholdi and talk to him and give the Statue of Liberty to him. Now go out and go into the top of the unfinished statue and on your left side jump to the other building to get the Notebook.
In 1877 a.d. then press the button, when you arrive here use the bicycle on the left side of the screen and use it to jump on the tree to go to the house to get the Pieces of Stone.
In 1776 a.d. then press the button again, jump over the animals that are outside the red house and jump on the window ceiling to go to the roof of the red house to get the Salt Rocks.
In 1387 a.d. then press the button; you will see lots of brown sand, and woods. Here go up to the building using the woods on the building and look on a lady that is in the top of the left side. Then ask her and give her the Salt Rocks.
In 1387 a.d. press the button again to go in this date, and give the Salt Rocks to the lady on the top of the roof and go up to the building and go to next building on your right side and enter to Timbuktu inn look for the man who have a scroll on his hand and play a game with him, for you to get the Document.
In 1519 a.d. then press the button, go to the king of Eztec Empire and give the Pieces Stone and move to the right and you will see an old man that will give you a Mask, then use that Mask to talk to the soldier on the ladder and he will give you the Goggle. Now come back to 1953 ad to give the Goggles to the man climbing on the Mount Everest climb again and use the ropes to see the man again and give it tos him.
In 1516 a.d. then press again the button use the stone on the falls on the left side on the screen to enter the Leo’s workshop. There is a wood that you can use to go to Leonardo de Vinci’s room and go to the third floor of the room and give his Notebook and as a reward he will give you a Glider. Now when you go out to Leo’s workshop get the Pieces of Medal on the wood swing near to the man.
Poptropica Edison Phonograph
In 1805 a.d. then press the button, give the Piece of Medal to the lady soldier and find the tree on the right side of your screen and get the Stone Bowl on the head of an animal.
In 1593 a.d. then press the button, get the Gunpowder on the grass on the right side of your screen.
On the wall there is a man that looks like a king on the right side and there is a memory game there to get an Amulet, try to memorize the one of them. Once you win take the amulet. After you get the amulet go to the other side of the wall on your left side where you will see a soldier… talk to him and he will be thank full if you give him the Stone Bowl
In 0831 a.d. then press the button, give the Amulet to the soldier they need the amulet to protect while on the sea. And go to the top of the big stones and use the Gunpowder to enter to the cave were the Silver Vase is there tip, move fast so you can see where will you go, and do not walk on water your torch will not work. And on the right side on your screen get the Viking Suit.
Go back to 1776ad to give the document of declaration to Mr. Thomas Jefferson.
Poptropica Time Tangled Edison
In 0328 a.d. then press the button,
Run to the right until you reach to the gate and enter there
Poptropica Education Games
0328 b.c.-get the Phonograph on the top of the building using the statue of the man with a wings and a tail. Go back to the 1877 ad to bring the Phonograph to Mr. Edison.